Invests in
Locations:
Min Investment:
$2,000,000.00Max Investment:
$5,000,000.00Target Investment:
$3,500,000.00
Skills
Lists including Dennis
Investments
Work Experience
2020
Founder & CEO
2020
GGWP is the Community Copilot that helps brands create safe and thriving online communities. Trusted by Nexon, Unity, Krafton, Fandom, Thatgamecompany, Dreamhaven, Tencent, Fatshark, Another Axiom, and dozens of others. Backed by Bitkraft, Makers Fund, Griffin Gaming Partners, Riot Games, Sony, Samsung, SK Telecom, and more.
2023
Founder
2023
Community-driven game marketing and engagement platform.
2021
Venture Partner
2021
BITKRAFT Ventures is a gaming-focused venture capital fund with over $1B in assets under management.
2011
Angel / Advisor
2011
A few select recent investments: Believer, f.inc, Raid Base, Pragma, Liminal, Yield Guild ($YGG), Shrapnel, Lootex, Avalon, Defi Alliance, Animoca Brands, MetaTheory, Brightstar Studios (Ember Sword), Superlayer.io, Immutable X ($IMX $GOG), Concept Art House, Cryptoslam!, Highstreet ($HIGH), Forte.io, Mythical Games, Rally.io ($RLY), Jadu, Acad Arena, Metagood, Theta Labs ($THETA), Oooh, Bonfire Studios, AKA Virtual, Gen.G, TravelBank (acq by US Bank), FCF.io (Fan Controlled Football League), Hypixel Studios (acq by Riot Games), Gamma (acq by Animoca)
2007 - 2018
Founder
2007 - 2018
Raptr is a social network for gamers reaching over 100M users. Backed by Accel Partners and Founders Fund. Acquired by Take-Two Interactive.
1999 - 2010
Founder
1999 - 2010
Lithium (now Khoros) makes social software that helps the world's best brands build trusted relationships with their customers. Backed by Benchmark Capital, NEA, and Shasta Ventures. Acquired by Vista Equity Partners in 2017.
2002 - 2006
Founder
2002 - 2006
Xfire was a chat client built for gamers. We invented in-game overlays, friends lists where you can see what your friends are playing, one-click join, gamer profiles, and more. Backed by Granite Global Ventures, DFJ, and NEA. Acquired by MTV/Viacom in 2006.
1996 - 1999
Founder
1996 - 1999
Social platform where users could create their own communities. #1 games portal as rated by Nielsen.